Blizzard’s iconic World of Warcraft has been one of a handful of games that have endured in the massively multiplayer arena. While many highly-touted MMOGs have come and gone, World of Warcraft has lasted despite its tendency to rely on outdated mechanics and antiquated practices. Tens of millions have fell in love with the worlds of Azeroth and Outland, and the newly explorable realm, Draenor, proves equally appealing. Few other games offer that same sense of accomplishment you earn when completing a raid or finally receiving just that right piece of gear, and few have years' worth of quality content ready to absorb and stimulate you. When World of Warcraft gets a new expansion, it's a big deal.
Warlords of Draenor picks up right after the events of Mists of Pandaria, and has the game's latest big-nasty, Garrosh Hellscream, escaping from his confinement with the aid of a very large accomplice. He then travels back in time to Draenor, stops the Orcish clans from becoming corrupted, joins the Burning Legion, unites the clans into the Iron Horde, and realigns the Dark Portal to invade Azeroth. (As you might surmise, the Warlord of the Warsong is a very busy Orc indeed.) You play the role of an Alliance or Horde General, part of the force that drives the Iron Horde back through the gate. Warlords of Draenor opens with the most thrilling preamble since The Burning Crusade and the Legion's invasion of Azeroth, and in doing so, infuses the game with a sense of urgency that makes it feel like truly dire times.